《光环5》5月例行更新“致远星的回忆Memories of Reach”推送 全新感染模式正式上线

今天(5月13日)《光环5 Halo 5: Guardians》5月例行更新“致远星的回忆Memories of Reach”已经开始正式向Xboxone玩家们推送,本次更新的补丁容量为4.2G, 包括了全新的多人游戏“感染模式Infection Mode”,一张全新的竞技场Arena地图Stasis,大量新武器、头盔、装甲、徽章以及大量系统、战役、数值、沙盒及Forge编辑器等方面的优化。



完整“致远星的回忆Memories of Reach”更新说明如下:

新特性New Features and Updates:

感染模式和游戏列表加入 Infection mode and playlist added.
全新的竞技场Arena地图Stasis New Arena map added: Stasis.
多人模式匹配规则优化 Added matchmaking preference options (Balanced, Focused, and Expanded).
得分奖励界面优化 Revamped Post Game Carnage Report.
Forge编辑器新增素材 Added Material Override and Texture Overlay options to Forge.
金银卡包价值提升Increased value of Gold and Silver REQ Packs. (See below for details)

Fixed an issue that caused player properties to not be applied to players correctly.
Fixed a performance issue in Warzone caused by firing a Gungoose against a specific surface.
Brute Plasma Rifle added to Fiesta Classic.
Fixed a rare case that allowed a Spartan to spawn in the scope of an enemy sniper.
Reduced instances where players could spawn outside of the playable map area in Warzone.
Players can no longer knock teammates out of the REQ Terminal menus.
Fixed voice over for SPNKr and Weapon Pad events.
Public API: Fixed PlayerScore in MatchEnd telemetry.
Fixed an issue where audio didn’t play after finishing a Warzone match on Skirmish at Darkstar.
Round Based FFA modes now use total score to determine winners.
Custom Games Settings tweaks:
Players can now enable or disable weapon pickup in player traits.
Brute Plasma Rifle can now be selected as a loadout weapon.
Players can now adjust total rounds for magazine based loadout weapons.
Active Camo can now be set as a percentage instead of just on/off.
Moved Machinima Settings in the Custom Games UI to the General Settings submenu.
REQ 系统:

Increased value of Gold and Silver REQ Packs
First two slots no longer grant emblems, thus chances of receiving other permanent REQs such as power Weapon Certifications, Weapon Skins, Armors, and others has substantially improved if available.
Third slot now offers a large chance of awarding an emblem as well as a single use REQ
In general, the chance of dropping rarer single use REQs has increased.
Memories of Reach REQ pack available later today, for a limited time.
用户界面User Interface:

Added Matchmaking Search Preferences: Screen capture.
Balanced (default): Search for a match based on your fireteam’s skill and network connection quality.
Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality.
Focused: Narrow search to find the best match based on your fireteam’s skill and connection. Search times may be longer than normal.
Added a new recap screen in the Carnage Report. This screen lists each player’s Medals, Tool of Destruction, who they killed the most, who killed them the most, and other match specific information. Access this screen by pushing “A” on a player while in the Carnage Report.
Added the ability to use Left and Right trigger to quickly navigate to other player’s while on the recap screen.
Accessing Player Options in the Carnage Report now moved to the “X” button. Filter Team functionality (formerly the “X” button) has been removed from the Carnage Report.
Added the ability to see other Spartan’s stances in the Carnage Report.
Added new celebration moment for a Spartan Rank up and a Competitive Skill Rank (CSR) up in the Carnage Report.
Changed the flow of the Carnage Report screens to start on the Match Stats screen first.
Added support for Infection to the scoreboard. Zombies and Alpha Zombies each display a new Infection-only graphic in place of their emblem.
Added the ability to rotate other Spartan’s in the Carnage Report.
Added medal rarities in the Carnage Report to help highlight Rare and Legendary medals.
Added an Open Packs animation and pack count notification to the Help Bar if you have available packs to open.
Continued performance optimizations to the Warzone Terminal.

Please note that enemy-specific changes will also apply to Warzone AI.Reduced two-player difficult slightly.
Increased single player difficult slightly.
Made Warden attacks a little easier to dodge, particularly on lower difficulties.
Face Beam tracks moving targets less accurately
Gravity Bomb has less homing.
Melee attack has slightly less range.
Made the Warden slightly easier to kill from the front.
Reduced AI Focus Turret damage output.
Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness.
AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle.
AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor.
AI now fire shorter bursts with the Light Rifle.
Increased AI Plasma Pistol, Needler, and Beam Rifle effectiveness.
AI Plasma Pistol: slightly higher accuracy and damage.
AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage.
AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time).
Added a “tackle” animation to Sword Elites.
Instead of stopping to swing at a moving target they can swing on the move.
Increased Elite, Elite Officer, and Solider Officer durability.
Reduced Solider bamf frequency.
Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright.
Reduced frequency of Squad AI getting killed while in a gunner’s turret in a player’s vehicle.
Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle.
Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw.
Increased AI promotion chancde with player count in co-op games.
i.e. in cooperative games you will enounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals, and Crawlers).
The first player to press the “Call for Help” now has priority, other players will have to wait their turn for a revive.


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